Creative Industries
Creative Industries is one of four strands/subject areas in which GM&WL LLN is developing qualifications.
The network includes a sub-group – chaired by Millard Parkinson from St Helens College - dedicated to progressing vocational qualifications in conjunction with all partner institutions and employer groups.
A range of potential qualifications are currently being considered for validation and delivery.
More information about specific courses and opportunities will appear on this site as soon as possible.
What are Creative Industries?
The Creative Industries are a growing sector of the global economy, focussed on creating and exploiting intellectual property products such as films, games or fashion designs, or providing creative services, usually to other businesses.
The UK Government Department for Culture, Media and Sport (DCMS) define the Creative Industries as: “those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property.”
The DCMS category list consists of production in the following sectors:
Advertising
Architecture
Art and Antiques Market
Crafts Design
Designer Fashion
Film and Video
Interactive Leisure Software
Music
Performing Arts
Publishing
Software and Computer Services
Television and Radio
There is often a question mark over the boundaries between Creative Industries and the similar term of Cultural industries. Cultural Industries are best described as an adjunct-sector of the Creative Industries, including activities such as: Cultural tourism & Heritage; Museums & Libraries; Sports & Outdoor activities; through a variety of 'way of life' activities that arguably range from local pet shows to a host of hobbyist concerns. The possible difference would thus be that the Cultural Industries are more concerned about delivering other kinds of value to society than simply monetary value, such as Cultural Wealth or Social Wealth.